Minseok Lee's Homepage

About

(2023 ~ now) Graphics engineer at Unity

(2017 ~ 2022) Client/engine programmer at Nexon Korea, Pearly Abyss, and NCSoft

Interested in...


Posts

  • Integrating AMD FSR1 for OpenGL
  • TODO: More posts here...

  • Hobby projects

    OpenGL rendering engine: link

    Implements a real-time rendering engine with OpenGL 4 and C++17.

    Pathos_1 Pathos_2 Pathos_3
    Pathos_4 Pathos_5 Pathos_6

    DirectX 12 rendering engine: link

    Implements modern rendering techniques such as gpu driven rendering, bindless textures, and hardware raytracing with DirectX 12 and C++20.

    Cyseal_1 Cyseal_2 Cyseal_3
    Cyseal_4 Cyseal_5


    Software raytracing: link

    Implements offline path tracer with C++.

    RT_1 RT_2 RT_3
    RT_4 RT_5 RT_6

    Production volume rendering with Rust: link

    Implements offline volume rendering with Rust.

    PVR_0
    PVR_1


    Haskell Wikibooks (korean translation): link

    Korean translation of a Haskell book in Wikibooks.org.

    Haskell