(2023 ~ now) Graphics engineer at Unity
(2017 ~ 2022) Client/engine programmer at Nexon Korea, Pearly Abyss, and NCSoft
Interested in...
OpenGL rendering engine: link
Implements a real-time rendering engine with OpenGL 4.6 and C++17.
DirectX 12 rendering engine: link
Implements modern rendering techniques such as gpu driven rendering, bindless textures, and hardware raytracing with DirectX 12 and C++20.
Software raytracing: link
Implements offline path tracer with C++.
Production volume rendering with Rust: link
Implements offline volume rendering with Rust.
Haskell Wikibooks (korean translation): link
Korean translation of a Haskell book in Wikibooks.org.